Papers (Click on citation for full paper. For reference only, not for distribution):



Second Harvest. forthcoming, Ambidextrous Magazine (publication of the Stanford Design School), 2006




Relighting Human Locomotion with Flowed Reflectance Fields, forthcoming Eurographics Symposium on Rendering, 2006




Concave Surround Optics for Rapid Multiview Imaging, Poster, SIGGRAPH 2006



Environmental and Immersive Display Research at USC, Workshop on Emerging Display Technologies, pp. 21-24, IEEE VR 2006







Application of Story Discovery to Intelligence Analysis. Final Technical Report, January 2006.




Tangible User Interfaces For Children. Conference on Human Factors in Computing Systems, Extended Abstracts, pp. 2051-2052, April 2005.





Display, Sensing, and Control Applications for Digital Micromirror Displays. Workshop On Emerging Display Technologies, pp. 35-36, IEEE VR, March 2005.





Performance Geometry Capture For Spatially Varying Relighting. SIGGRAPH Technical Sketches, 2005.




ICT Technical Report ICT-TR-01.2005, July 2005.




Experiments in Interactive Panoramic Cinema. Proc. SPIE Vol. 5664, pp. 626-632, March 2005.





New Research and Explorations into Multiuser Immersive Display Systems. IEEE Computer Graphics and Applications 24(1), pp. 18-21, 2004.



Synthetic Aperture Confocal Imaging. ACM Trans. Graph. 23(3), pp. 825-834, 2004.





Interaction Devices for Hands-On Desktop Design. Proc. SPIE 5006, pp. 585-595, May 2003.





Micro Archiving and Interactive Virtual Insect Exhibit. Proc. SPIE 4660, pp. 375-381, May 2002.




Pixels are Good. Proc. SPIE 3957, pp. 389-395, May 2000.




Internet Radio Strategy. White paper for Sonicbox, Inc., 2000.




Physical Presence Palettes in Virtual Spaces. Proc. SPIE 3639, pp. 374-384, May 1999.




The Two-User Responsive Workbench: Support for Collaboration Through Individual Views of a Shared Space. SIGGRAPH Proceedings, pp. 327-332, 1997




New Developments for Virtual Model Displays. Computer Graphics, 31(2), pp. 50-52, May 1997.





Virtual Model Displays. Proc. SPIE 3012, pp. 429-438, May 1997.





Position Paper. In: Modeling and Simulation: Linking Entertainment and Defense. Computer Science and Telecommunications Board, National Research Council. Washington, D.C.: National Academy Press, pp. 120-121, 1997.





Stereo Texture Facades. Proc. SPIE 2653, pp. 316-319, April 1996.




Sculpting 3D Worlds with Music: Advanced Texturing Techniques. Proc. SPIE 2653, pp. 306-315, April 1996.






Immersive Desktop Display with Axial Muscle Navigation and Control. White Paper. Symposium on Interactive 3D Graphics, ACM. Monterey, California. 1995.






Applications Drive VR Interface Selection. Computer 28(7), pp. 72-75, July 1995.





Alternative Display and Interaction Devices. Proc. SPIE 2409, pp. 211-219, February 1995.







Designing Virtual Environments. In: The Virtual Reality Casebook, Loeffler, CE and Anderson, T., Eds., pp. 49-54. New York: Van Nostrand Reinhold, 1994.





Human Factors in the Design of an Immersive Display. IEEE Computer Graphics and Applications, 14(10), pp. 55-57, January 1994.





Virtual Mutant Theremin. Proceedings International Computer Music Association Conference, San Jose, California, pp. 360-361, 1992.



Head-Coupled Remote Stereoscopic Camera System for Telepresence Applications. Virtual Environment Applications, Stereoscopic Displays and Applications, Merritt, J., Fisher, S., Eds., Proc. SPIE 1256, pp. 113-123, September 1990.




ember 1990.